As some of you are aware Solstheim 4E has been on hiatus since the
(unofficial) announcement of the new official Solstheim based DLC.
During this time I have worked towards transferring all
salvageable assets into the new incarnation of the project, so I am happy to announce:
Northpoint!
- Set on the stubby northern peninsula of High Rock.
- Utilising Morcroft's heightmap.
- A cold, wet landscape compromising highlands, fells and moors.
- A Breton kingdom inspired by Northumbria and Scotland.
- Interesting plague-based storylines.
While Northpoint is co-ordinating with and included within Deeza's High
Rock project, it is still it's own autonomous venture - very much like
the Kingdoms of High Rock.
The project forums can still be found on Dark Creations but in a new area located here: http://www.darkcreat...eltheric-coast/
Updates for the Skyrim mod: Northpoint (formerly Solstheim 4E). Project Forum: http://www.darkcreations.org/forums/forum/256-eltheric-coast/
29/10/2012
15/10/2012
News: Dungeons Underway
Following the completion of the landmass and the alpha test that followed I've made a lot of headway with dungeon building. To make up for the lack of eye-candy recently here are a few screenshots - more to follow in the coming weeks:
Rimhull
Mumla
Kolbjorn Barrow
Jolgeirr Barrow
11/10/2012
Announcement: Trailer 02
GKalian has once again created another lovely trailer for Solstheim 4E showing off work from the second landscape alpha test. You can view his latest addition right here:
13/09/2012
Announcement: Alpha Testing 02
My second internal landscape alpha testing is underway, if you are a member of Dark Creations you can help me by finding and looking for landscape bugs here:
http://www.darkcreations.org/forums/topic/2517-alpha02-bug-report-thread/
Preliminary reports are looking good but I am never one to turn down more alpha testers and bug spotters!
I am moving on to interior level designing now so if you are a level designer, modeller or texturer I could always use the extra help!
http://www.darkcreations.org/forums/topic/2517-alpha02-bug-report-thread/
Preliminary reports are looking good but I am never one to turn down more alpha testers and bug spotters!
I am moving on to interior level designing now so if you are a level designer, modeller or texturer I could always use the extra help!
09/09/2012
Announcement: Landscape Complete!
The entirety of the exterior of the island is now complete! It is entirely hand-crafted and took 7 months of effort but it was definitely worth it. It still needs a little tweaking here and there, the LOD needs generating and I want to customise the weather a little bit more and I intend to hold another internal alpha test session. But it is otherwise fully traversible and playable.
I am still on the lookout for interior level designers, modellers and texturers so if you like the look of the project you can get in touch over at the mod forums on Dark Creations:
http://www.darkcreations.org/forums/forum/186-solstheim-4e/
I am still on the lookout for interior level designers, modellers and texturers so if you like the look of the project you can get in touch over at the mod forums on Dark Creations:
http://www.darkcreations.org/forums/forum/186-solstheim-4e/
26/08/2012
Creature: Rieklings
Riekling Camp - Gremja
Rieklings are semi intelligent goblinoids that infest much of the northern reaches of the island. Their encampments are well fortified, often found lying in hidden nooks and crevices of the Felsaad Coast and the Moesring Mountains. Fiercely territorial they are known to attack strangers on sight.
12/08/2012
Concept Art: Stalhrim Dagger
by Alfred Khamidullin
This concept of the Stalhrim Dagger was kindly drawn by Alfred Khamidullin. I'm still on the lookout for skilled modellers and texture artists to help realise some of the weapon/armour/creature ideas - so if the project interests you, you can offer to help at the project forums located here: http://www.darkcreations.org/forums/forum/186-solstheim-4e/
In other news, Kalian, one of the Alpha landscape testers was generous enough to put together a short video trailer demonstrating some of the locations and landscape all ready completed, you can view the video here: http://www.youtube.com/watch?v=XAxwb3AICpk
A big thank you to Alfred and Kalian for their support.
30/07/2012
Location: Indala
Indala
At the top of a waterfall on the Iggnir River live the woodcutters of Indala. As the only still-active logging camp on Solstheim this village is important for supplying the native Dunmer population with lumber for building and crafting.
16/07/2012
Region: Felsaad Coast
Felsaad Coast
The Felsaad Coast was once used to refer to the entire rocky, eastern coastline of the island. Now however it refers to just the north-eastern part. It is in this region that the Skaal and Thirsk tribes make their home. But it is not just the local nords that dwell here, the awkward terrain and jagged peaks hide dens of vicious Rieklings, a tough and hardy goblin-like race.
I would like to thank everyone who helped out with my recent landscape test! A number of visual and pathfinding bugs were squished, so thank you to all involved :).
01/07/2012
Location: Thirsk
Thirsk
Sitting on a hill overlooking the eastern shore of Lake Fjalding sits the Nord village of Thirsk. While the settlement boasts a number of houses stretching down to the lakeshore, it is the grand Meadhall-Fortress which dominates the skyline. The Thirsk nords are a clan of proud hunters and warriors, known for their warm and welcoming nature.
25/06/2012
Location: Graring
Graring
Graring is a small Nord village on the north-eastern tip of the Isinfier Plains. It is home to the Graring tribe - miners, artisans and master craftsmen - reknowned for their stonework and fashioning the magnificent Ice weaponry and Trollbone armour.
17/06/2012
Location: Aryon
Aryon
High up on the cliffs overlooking Sol rests the idyllic mining village of Aryon. Sightseers and pilgrims flock to this destination to take in its picturesque vistas and pay their respects to the nearby Shrine of Azura. The frequent visitors coupled with the local mine keeps Aryon a bustling and thriving community.
Labels:
Aryon,
Burned Coast,
Dunmer,
Elder Scrolls,
Location,
mine,
mod,
Skyrim,
Sol,
Solstheim,
village
10/06/2012
Misc: Stalhrim
Stalhrim
Stalhrim is a magical ice-like substance used in nordic burial rituals. It is meant to both protect and preserve the local nord dead. The craftsmen of the Graring tribe mine this material for use in the smithing of exotic weapons and armour. These activities however often put them at odds with the more conservative and superstitious Skaal tribe, who view such acts as a blasphemous desecration of their dead.
04/06/2012
Location: Sol
Sol
On the eastern shore of Skyrim at the northern border of the Burned Coast lies the Dark Elven port city of Sol - the capital of the Dunmeri population on Solstheim. Sol stands as a symbol of perseverance for the troubled race. It's streets boast numerous stores, a thriving marketplace and taking chief of position in the centre of the city lies the Dunmeri Council House, the voice of governance on Solstheim. But like all cities it has it's troubled underbelly, namely the Waterworks, housing the less fortunate of the Dark Elf population.
Special thanks to phitt for supplying the Dark Elf architectural resources.
Labels:
Burned Coast,
city,
Dunmer,
Elder Scrolls,
Location,
mod,
phitt,
Skyrim,
Sol,
Solstheim
27/05/2012
Location: Raven Rock
Raven Rock
Deep into the Hirstaang Forest lies the landmark that is Raven Rock. So named due to the once plentfiul deposits of Ebony. Now the ore is gone and the town that once mined it abandoned and forgotten. The shells of empty homes reclaimed by nature.
21/05/2012
Creature: Cliff Racer
Cliff Racer
Prior to the Red Year, Dark Elves told tales of how St. Jiub drove the Cliff Racers from Vvardenfell. One thing is certain, these flying creatures find the awkward topography and rocky outcroppings of the southern Felsaad Coast enticing. In particular the mountainous hill upon which sits the Sun Stone. Here a number of Cliff Racers have roosted making the pilgrimage to this spiritual stone a hazardous one.
Thanks go to Phitt for creating the Cliff Racer modder's resource.
15/05/2012
Location: Sathil
Sathil
On the eastern shore at the base of a looming fort lays the Dunmer fishing village of Sathil, so named after the once-Indoril lord who founded the settlement. The dominant castle overlooking it is home to the Sathil family and has been since the first settlers.
05/05/2012
Region: Isinfier Plains
Isinfier Plains
The snowy plains of this winter wonderland are grazed by a variety of wildlife, in particular the wild mammoth and cow herds - making this region the prime hunting ground for the native Nords. However, it is not just reknowned for it's rich game. The deadly Fryse Hags - over-zealous worshippers of Kyne - occupy it's deepest, oldest locations.
02/05/2012
Region: Hirstaang Forest
Hirstaang Forest
Hirstaang Forest has only changed a little in the 200 years since Bloodmoon. The Imperial presence is gone, both Fort Frostmoth and Raven Rock are overgrown and in ruin. It is dense, dark and untamed. Only those seeking seclusion and privacy call this region home.
27/04/2012
Location: Oleen Mar
Oleen Mar
On the South Eastern shore of the island lies the port town of Oleen Mar, the gateway to Solstheim. As the census office is located here, Oleen Mar is usually the first and last stop ships make on their way to other Dark Elven ports.
26/04/2012
Location: Girith
Girith
Girith is a Dunmer farming settlement on the shore of the Iggnir River, the farmers grow Ash Yams, Marshmerrow and Saltrice to be sold at the markets of Sol. The alcoholic beverages Greef and Shein are also brewed here from the locally grown Comberry plants.
Labels:
Ash Yam,
Burned Coast,
Comberry,
Dunmer,
Elder Scrolls,
farm,
Girith,
Greef,
Location,
Marshmerrow,
mod,
Saltrice,
Shein,
Skyrim,
Solstheim,
village
25/04/2012
Region: Burned Coast
The Burned Coast
The Burned Coast is a new region occupying the southern and south-eastern coastline of Solstheim. After the Red Year, thick ash clouds smothered the land and blotted out the sun devastating and ultimately destroying the local ecosystem of the southern shoreline. The resulting dead, greyed flora is where this region acquired it's name.
Now the Burned Coast hosts a plethora of strange flora and fauna, thriving in the warmer, wet conditions and the newly enriched soil. It is here where the Dark Elves have resettled, building a number of settlements along the coastline - Sathil, Oleen Mar, Girith, Aryon, Vilven and their capital - Sol.
24/04/2012
Location: Frostmoth Ruins
The ruins of Fort Frostmoth
One of the more iconic locations from Bloodmoon was the Imperial fort. Fast forward to the current timeline and the overgrown ruin is little more than a landmark.The Frostmoth ruins are located on the shore of the western Burned Coast region. A small group of Reavers lie camped at the docks.
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